Publications
Cameron Browne
Books
Browne, C. (2000) Hex Strategy: Making The Right Connections, A. K. Peters, Massachusetts (363 pages).
Browne, C. (2005) Connection Games: Variations on a Theme, A. K. Peters, Massachusetts (402 pages).
Graphics Articles
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Browne, C. (1998) "Font Decoration by Automatic Mesh Fitting", Electronic Publishing, Artistic Imaging, and Digital Typography,
Eds: Hersch, R. D., Andre, J. & Brown, H., Springer-Verlag, Berlin, 23-43.
Browne, C. (2002) “Rep-tiles with Woven Horns”, M/C: A Journal of Media and Culture, 5:4, http://www.media-culture.org.au/mc/0208/reptiles.html.
Browne, C. (2005) “Rep-tiles with woven horns”, Computers & Graphics, 29:4, 625-629.
Browne, C. (2005) “Cantor knots”, Computers & Graphics, 29:6, 998-1003.
Browne, C. (2006) “Fractal board games”, Computers & Graphics, 30:1, 126-133.
Browne, C. & Wamelen, P. (2006) “Spiral packing”, Computers & Graphics, 30:5, 834-842.
Browne, C. (2006) “Wild knots”, Computers & Graphics, 30:6, 1027-1032.
Browne, C. (2007) “Taiji variations: Yin and Yang in multiple dimensions”, Computers & Graphics 31:1, 142-146.
Browne, C. (2007) “Harmonograms”, Computers & Graphics, 31:2, 292-300.
Browne, C. (2007) “Impossible fractals”, Computers & Graphics, 31:4, 659-667.
Browne, C. (2007) “Efficient trees: greed is good ”, Computers & Graphics, 31:4, 610-616.
Browne, C. (2007) “Artistic box trees”, Fractals, 15:3, 249-253.
Browne, C. (2008) “Gaudi's organic geometry”, Computers & Graphics, 32:1, 105-115.
Browne, C. (2008) “Truchet curves and surfaces”, Computers & Graphics, 32:2, 268-281.
My Erdõs number is 3 (thanks Paul!)
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An image from the article "Artistic box trees" was used
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An image from the article "Impossible fractals" made They like those Pythagorean trees! |
Games Articles
Browne, C. (2000) “Hex Strategy 1: Introduction and Basic Strategy”, Abstract Games Magazine, 1:2.
Browne, C. (2000) “Hex Strategy 2: Board Analysis”, Abstract Games Magazine, 1:3.
Browne, C. (2000) “Hex Strategy 3: Ladders”, Abstract Games Magazine, 1:4.
Browne, C. (2001) “Gonnect: The Best of Go and Hex”, Abstract Games Magazine, 1:6.
Browne, C. (2001) “Hex Strategy 4: Computer Hex”, Abstract Games Magazine, 1:8.
Browne, C. (2002) “Hex Strategy 5: Opening Theory”, Abstract Games Magazine, 1:10.
Browne, C. (2003) “Akron: Connections in a Higher Dimension”, Abstract Games Magazine, 1:14.
Other
Browne, C., Hogan, J. & Hynd, J. (1996) "Prediction of Student Performance Using Neurocomputing Techniques", Proceedings
of the First Australasian Conference on Computer Science Education, ACM, 57-72.
Pickover, C. (2006) The Mobius Strip: Dr August Mobius's Marvelous Band in Mathematics, Games, Literature,
Art, Technology, and Cosmology, Thunder's Mouth Press, New York City (contributor).
Site designed by Cameron Browne © 2006. Last modified 20/07/06.