Publications

Cameron Browne

Books

Browne, C. (2000) Hex Strategy: Making The Right Connections, A. K. Peters, Massachusetts (363 pages).
Browne, C. (2005) Connection Games: Variations on a Theme, A. K. Peters, Massachusetts (402 pages).

 

Graphics Articles



Browne, C. (1998) "Font Decoration by Automatic Mesh Fitting", Electronic Publishing, Artistic Imaging, and Digital Typography,
                               Eds: Hersch, R. D., Andre, J. & Brown, H., Springer-Verlag, Berlin, 23-43.
Browne, C. (2002) “Rep-tiles with Woven Horns”, M/C: A Journal of Media and Culture, 5:4, http://www.media-culture.org.au/mc/0208/reptiles.html.
Browne, C. (2005) “Rep-tiles with woven horns”, Computers & Graphics, 29:4, 625-629.
Browne, C. (2005) “Cantor knots”, Computers & Graphics, 29:6, 998-1003.
Browne, C. (2006) “Fractal board games”, Computers & Graphics, 30:1, 126-133.
Browne, C. & Wamelen, P. (2006) “Spiral packing”, Computers & Graphics, 30:5, 834-842.
Browne, C. (2006) “Wild knots”, Computers & Graphics, 30:6, 1027-1032.
Browne, C. (2007) “Taiji variations: Yin and Yang in multiple dimensions”, Computers & Graphics 31:1, 142-146.
Browne, C. (2007) “Harmonograms”, Computers & Graphics, 31:2, 292-300.
Browne, C. (2007) “Impossible fractals”, Computers & Graphics, 31:4, 659-667.
Browne, C. (2007) “Efficient trees: greed is good ”, Computers & Graphics, 31:4, 610-616.
Browne, C. (2007) “Artistic box trees”, Fractals, 15:3, 249-253.
Browne, C. (2008) “Gaudi's organic geometry”, Computers & Graphics, 32:1, 105-115.
Browne, C. (2008) “Truchet curves and surfaces”, Computers & Graphics, 32:2, 268-281.

My Erdõs number is 3 (thanks Paul!)

 

An image from the article "Artistic box trees" was used
for the September 2007 cover of the journal Fractals.

 

 

An image from the article "Impossible fractals" made
the February 2008 cover of Computers & Graphics.

They like those Pythagorean trees!

Games Articles

Browne, C. (2000) “Hex Strategy 1: Introduction and Basic Strategy”, Abstract Games Magazine, 1:2.
Browne, C. (2000) “Hex Strategy 2: Board Analysis”, Abstract Games Magazine, 1:3.
Browne, C. (2000) “Hex Strategy 3: Ladders”, Abstract Games Magazine, 1:4.
Browne, C. (2001) “Gonnect: The Best of Go and Hex”, Abstract Games Magazine, 1:6.
Browne, C. (2001) “Hex Strategy 4: Computer Hex”, Abstract Games Magazine, 1:8.
Browne, C. (2002) “Hex Strategy 5: Opening Theory”, Abstract Games Magazine, 1:10.
Browne, C. (2003) “Akron: Connections in a Higher Dimension”, Abstract Games Magazine, 1:14.

 

Other

 

Browne, C., Hogan, J. & Hynd, J. (1996) "Prediction of Student Performance Using Neurocomputing Techniques", Proceedings
                                of the First Australasian Conference on Computer Science Education
, ACM, 57-72.
Pickover, C. (2006) The Mobius Strip: Dr August Mobius's Marvelous Band in Mathematics, Games, Literature,
                                Art, Technology, and Cosmology
, Thunder's Mouth Press, New York City (contributor).


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